sooooooo i made a small side project....
9/7/26
So uh.
I made a game.
Again.
This was not supposed to be a whole game.
I wanted to learn how to export a Unity game. There were probably easier ways to do that.
I was working on Floodgate and wanted to take a short break to mess around with something smaller. I had two extremely reasonable goals:
1. Learn how to actually export/build a Unity game.
2. Make a tiny Breath of the Wild playground so I could mess around with BOTW-style mechanics.
That was it.
A little map. A character that moves around. Maybe some bombs.
Learn how exporting works.
Go back to Floodgate.
Simple.
Anyway, I accidentally made an Untitled BOTW Playground.
"What even is this?"
Untitled BOTW Playground is basically a tiny open-world BOTW fan-game/test game where you run around and do whatever stupid shit you want.
There isn't some giant story.
There isn't an enormous world.
There isn't a 40-hour campaign.
You are a dude nammed Unit.
Unit is a gray featureless dude.
Unit has a weapon called Stickler.
Stickler is a rectangular stick.
Stickler is a sword.
Stickler is also a bow.
I think that explains most of the game.
This got out of hand really fast
At first I was literally just making movement.
Then I made terrain.
Then I thought it'd be cool to have bombs.
So I made bombs.
Then climbing.
Then stamina.
Then food.
Then an inventory.
Then clothing.
Then a snow area.
Then a forest.
Then the Temple of Time.
Then I made a tower that comes out of the ground because apparently that was something my tiny Unity test desperately needed.
Then I added a day and night cycle.
At some point I looked at the project and realized I had stopped making a movement test and had started making an actual tiny open-world game.
Whoops.
One of the main things I wanted from this project was the ability to screw around with BOTW-ish physics.
So naturally, I added wind bombing.
Except my version is incredibly stupid.
You can activate bullet time, explode one of your bombs, and Unit gets ragdolled and launched extremely fast in whatever direction he was facing.
This works from basically anywhere.
Sometimes you go very far.
Sometimes you go somewhere you absolutely were not supposed to go.
Sometimes you go through a wall.
I am not fixing that.
If you've played Breath of the Wild, you'll probably understand most of this game immediately.
Part of the joke is that the game assumes you know what it's trying to recreate.
I'm not spending three hours making a beautiful tutorial explaining that bombs explode.
Press buttons.
Do dumb shit.
You'll figure it out.
Probably.
Why did I make this?
This is the funniest part.
I wanted to learn how to export a Unity game.
That was genuinely one of the main reasons I started this.
I have been using Unity and making increasingly complicated shit, but I wanted to actually go through the process of turning a project into a standalone game you can launch outside the editor.
So naturally, instead of making a cube that walks around a room and exporting that, I spent multiple days recreating a chunk of Breath of the Wild.
And when I finally reached the end of the project...
I had to ask how to export it.
Then my first build opened to basically nothing.
I spent time wondering if something was wrong with the camera, rendering, scripts, graphics, or the build itself.
Nope.
Wrong scene.
The game was working perfectly.
I had successfully exported the wrong fucking scene.
Educational experience.
Is it polished?
No.
This is still a learning project.
There is jank.
There are weird physics interactions.
The graphics are simple.
Some things are held together by whatever programming decisions I happened to make that day.
And that's kinda the point.
I don't want to spend months turning this into some incredibly polished BOTW remake.
I wanted to make a small game, learn some stuff, have fun, and actually finish it.
And I did.
Will I update it?
Maybe.
I dunno lol.
I actually like this project a lot, so I could totally see myself randomly coming back one day and adding something.
Maybe a new area.
Maybe another mechanic.
Maybe some more things to find.
Maybe Unit gains another ability that no reasonable person would give him.
Or maybe I never touch it again.
I'm not promising anything.
For now, I'm calling it done.
And honestly, I'm happy with it.
It was supposed to be a tiny side project.
It became a slightly less tiny side project.
But most importantly, it stayed fun to make.
I learned more Unity stuff, learned how to actually build/export a game, messed around with 3D open-world design, and got to make something incredibly stupid without worrying about whether every part of it was perfect.
Sometimes that's enough.
Anyway.
I made a small side project.
I wanted to learn how to export a Unity game.
There were probably easier ways to do that.
If you want to play this, CLICK HERE .
See ya.